/* * Copyright (c) 2014 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Test cubemap with mismatched face sizes. * It's kind of crazy that OpenGL allows creating cube map textures with * mismatched face sizes, but it is what it is. Do some basic checks * that no expected errors are raised and the per-face size queries work. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { GLuint tex; const int w = 64, h = 64; GLsizei sizes[6][2] = { { w, h }, { w/2, h/2 }, { w/3, h/3 }, { w/2, h/2 }, { w, h }, { w/2, h/2 } }; int face; bool pass = true; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_CUBE_MAP, tex); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /* six faces, different sizes */ for (face = 0; face < 6; face++) { glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_RGBA, sizes[face][0], sizes[face][1], 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } if (!piglit_check_gl_error(GL_NO_ERROR)) { pass = false; } /* test getting sizes */ for (face = 0; face < 6; face++) { GLint tw, th; glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_TEXTURE_WIDTH, &tw); glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_TEXTURE_HEIGHT, &th); if (tw != sizes[face][0] || th != sizes[face][1]) { printf("Bad texture size for face %d.\n", face); printf(" Expected %d x %d\n", sizes[face][0], sizes[face][1]); printf(" Found %d x %d\n", tw, th); pass = false; } } return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_ARB_texture_cube_map"); }