/* * Copyright © 2008, 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Chris Lord * Eric Anholt * Ian Romanick * */ /** @file gen-nonzero-unit.c * * Tests that: * - Only uses textures bound to texture unit 1. This seems to be the source * of bugzilla #24219. * - The full mipmap tree is generated when level 0 is set in a new * texture object. * - Changing GL_GENERATE_MIPMAP state flushes previous vertices. * - The full mipmap tree is regenerated when level 0 is updated in an * existing texture. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 512; config.window_height = 512; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static PFNGLACTIVETEXTUREPROC ActiveTexture = NULL; #define SIZE 128 static void display_mipmaps(int start_x, int start_y) { int i; /* Disply all the mipmap levels */ for (i = SIZE; i > 0; i /= 2) { glBegin(GL_QUADS); glTexCoord2f(0.0, 0.0); glVertex2f(start_x + 0, start_y + 0); glTexCoord2f(1.0, 0.0); glVertex2f(start_x + i, start_y + 0); glTexCoord2f(1.0, 1.0); glVertex2f(start_x + i, start_y + i); glTexCoord2f(0.0, 1.0); glVertex2f(start_x + 0, start_y + i); glEnd(); start_x += i; } } static void fill_level(int level, const GLfloat *color) { GLfloat *data; int size = SIZE / (1 << level); int i; /* Update a square inside the texture to red */ data = malloc(size * size * 4 * sizeof(GLfloat)); for (i = 0; i < 4 * size * size; i += 4) { data[i + 0] = color[0]; data[i + 1] = color[1]; data[i + 2] = color[2]; data[i + 3] = color[3]; } glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_FLOAT, data); free(data); } static GLboolean check_resulting_mipmaps(int x, int y, const GLfloat *color) { GLboolean pass = GL_TRUE; int i; for (i = SIZE; i > 4; i /= 2) { pass = pass && piglit_probe_pixel_rgb(x + i / 2, y + i / 2, color); x += i; } return pass; } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; const GLfloat red[4] = {1.0, 0.0, 0.0, 0.0}; const GLfloat blue[4] = {0.0, 0.0, 1.0, 0.0}; GLuint textures[3]; int i; glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); glGenTextures(3, textures); ActiveTexture(GL_TEXTURE0); glDisable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, textures[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE, SIZE, 0, GL_RGBA, GL_FLOAT, NULL); ActiveTexture(GL_TEXTURE1); glEnable(GL_TEXTURE_2D); /* Set up a texture object with mipmap generation */ glBindTexture(GL_TEXTURE_2D, textures[1]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); /* Set the first level of the new texture to red and display. */ fill_level(0, red); display_mipmaps(0, 0); /* Set up texture object without mipmap generation */ glBindTexture(GL_TEXTURE_2D, textures[2]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); /* Paint normal blue mipmap set */ for (i = 0; SIZE / (1 << i) > 0; i++) fill_level(i, blue); display_mipmaps(0, SIZE); /* Enable GENERATE_MIPMAP and set the first (and thus all) levels to * red. */ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); fill_level(0, red); display_mipmaps(0, SIZE * 2); pass = pass && check_resulting_mipmaps(0, 0, red); pass = pass && check_resulting_mipmaps(0, SIZE, blue); pass = pass && check_resulting_mipmaps(0, SIZE * 2, red); piglit_present_results(); glDeleteTextures(3, textures); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_SGIS_generate_mipmap"); if (piglit_get_gl_version() >= 13) { ActiveTexture = glActiveTexture; } else { piglit_require_extension("GL_ARB_multitexture"); ActiveTexture = glActiveTextureARB; } piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); }