/** * @file getteximage-simple.c * * Extremely basic test to check whether image data can be retrieved. * * Note that the texture is used in a full frame of rendering before * the readback, to ensure that buffer manager related code for uploading * texture images is executed before the readback. * * This used to crash for R300+bufmgr. * * This also used to stress test the blit methods in i965. The BLT engine only * supports pitch sizes up to but not including 32768 dwords. BLORP supports * even larger sizes. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END #define MAX_TYPE_VAL 1.0 #define PIX_TYPE GLfloat #define TEX_TYPE GL_FLOAT #define TEX_INT_FMT GL_RGBA32F #define TEX_FMT GL_RGBA #define CHANNELS_PER_PIXEL 4 static bool test_getteximage(PIX_TYPE *data, size_t data_size, GLint w, GLint h) { PIX_TYPE *compare = (PIX_TYPE *)malloc(data_size); glGetTexImage(GL_TEXTURE_2D, 0, TEX_FMT, TEX_TYPE, compare); bool match = true; const unsigned data_channels = w * h / CHANNELS_PER_PIXEL; for (unsigned i = 0; i < data_channels; ++i) { if (data[i] != compare[i]) { const unsigned pixel = i / CHANNELS_PER_PIXEL; const unsigned pixel_channel = i % CHANNELS_PER_PIXEL; printf("GetTexImage() returns incorrect data in element %i\n", i); printf(" corresponding to (%i,%i) channel %i\n", pixel % w, pixel / w, pixel_channel); printf(" expected: %f\n", data[i]); printf(" got: %f\n", compare[i]); match = false; break; } } free(compare); return match; } enum piglit_result piglit_display(void) { GLsizei height = 2; GLsizei width; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &width); /* Upload random data to a texture with the given dimensions */ const unsigned data_channels = width * height * CHANNELS_PER_PIXEL; const size_t data_size = data_channels * sizeof(PIX_TYPE); PIX_TYPE *data = (PIX_TYPE *)malloc(data_size); for (unsigned i = 0; i < data_channels; ++i) data[i] = ((float)rand() / RAND_MAX) * MAX_TYPE_VAL; glTexImage2D(GL_TEXTURE_2D, 0, TEX_INT_FMT, width, height, 0, TEX_FMT, TEX_TYPE, data); glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(0, 0); glTexCoord2f(1, 0); glVertex2f(1, 0); glTexCoord2f(1, 1); glVertex2f(1, 1); glTexCoord2f(0, 1); glVertex2f(0, 1); glEnd(); piglit_present_results(); bool pass = test_getteximage(data, data_size, width, height); free(data); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { if (TEX_TYPE == GL_FLOAT) piglit_require_extension("GL_ARB_texture_float"); GLuint tex; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); piglit_gen_ortho_projection(0.0, 1.0, 0.0, 1.0, -2.0, 6.0, GL_FALSE); }