/* * Copyright © 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Tests that a cube map texture which doesn't have the same size or * format for all of the faces isn't considered complete. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 20; config.supports_gl_core_version = 31; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const GLenum faces[6] = { GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z }; enum test_attribute { TEST_ATTRIBUTE_SIZE, TEST_ATTRIBUTE_FORMAT }; static enum test_attribute test_attribute; /* Incomplete textures return 0,0,0,1 when sampled in GLSL */ static const float expected_color[] = { 0.0f, 0.0f, 0.0f, 1.0f }; static const char vertex_source[] = "attribute vec2 piglit_vertex;\n" "\n" "void\n" "main()\n" "{\n" " gl_Position = vec4(piglit_vertex, 0.0, 1.0);\n" "}\n"; static const char fragment_source[] = "uniform samplerCube tex;\n" "\n" "void\n" "main()\n" "{\n" " gl_FragColor = textureCube(tex, vec3(0.0));\n" "}\n"; static void make_image(GLenum target, int size, GLenum internal_format) { GLubyte *data = malloc(size * size * 4), *p = data; int i; for (i = 0; i < size * size; i++) { /* Red texture because it should be incomplete so if * it is displayed then it is a failure. */ *(p++) = 0xff; *(p++) = 0x00; *(p++) = 0x00; *(p++) = 0xff; } glTexImage2D(target, 0, /* level */ internal_format, size, size, 0, /* border */ GL_RGBA, GL_UNSIGNED_BYTE, data); free(data); } enum piglit_result piglit_display(void) { GLuint tex; int face; GLenum internal_format; int size; bool pass; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_CUBE_MAP, tex); for (face = 0; face < ARRAY_SIZE (faces); face++) { internal_format = GL_RGBA; size = 4; if (face == 3) { switch (test_attribute) { case TEST_ATTRIBUTE_SIZE: size = 8; break; case TEST_ATTRIBUTE_FORMAT: internal_format = GL_RGB; break; } } make_image(faces[face], size, internal_format); } glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); piglit_draw_rect(-1, -1, 2, 2); glDeleteTextures(1, &tex); pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, expected_color); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } static void show_usage(void) { fprintf(stderr, "usage: incomplete-cubemap \n"); piglit_report_result(PIGLIT_FAIL); } void piglit_init(int argc, char **argv) { GLuint program; if (argc != 2) show_usage(); if (!strcmp(argv[1], "size")) test_attribute = TEST_ATTRIBUTE_SIZE; else if (!strcmp(argv[1], "format")) test_attribute = TEST_ATTRIBUTE_FORMAT; else show_usage(); program = piglit_build_simple_program(vertex_source, fragment_source); glUseProgram(program); }