/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file bump.c * * Test of ATI_envmap_bumpmap texture combiners. */ #include "piglit-util-gl.h" #define TEXSIZE 32 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END GLvoid draw_rect_tex(float x, float y, float w, float h, float tx, float ty, float tw, float th) { float verts[4][4]; float tex[4][2]; verts[0][0] = x; verts[0][1] = y; verts[0][2] = 0.0; verts[0][3] = 1.0; tex[0][0] = tx; tex[0][1] = ty; verts[1][0] = x + w; verts[1][1] = y; verts[1][2] = 0.0; verts[1][3] = 1.0; tex[1][0] = tx + tw; tex[1][1] = ty; verts[2][0] = x + w; verts[2][1] = y + h; verts[2][2] = 0.0; verts[2][3] = 1.0; tex[2][0] = tx + tw; tex[2][1] = ty + th; verts[3][0] = x; verts[3][1] = y + h; verts[3][2] = 0.0; verts[3][3] = 1.0; tex[3][0] = tx; tex[3][1] = ty + th; glVertexPointer(4, GL_FLOAT, 0, verts); glEnableClientState(GL_VERTEX_ARRAY); glClientActiveTexture(GL_TEXTURE1); glTexCoordPointer(2, GL_FLOAT, 0, tex); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDrawArrays(GL_QUADS, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; GLuint tex; float red[4] = {1.0, 0.0, 0.0, 1.0}; float green[4] = {0.0, 1.0, 0.0, 1.0}; float blue[4] = {0.0, 0.0, 1.0, 1.0}; float white[4] = {1.0, 1.0, 1.0, 1.0}; tex = piglit_rgbw_texture(GL_RGBA, TEXSIZE, TEXSIZE, GL_FALSE, GL_FALSE, GL_UNSIGNED_NORMALIZED); glActiveTexture(GL_TEXTURE1); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, tex); draw_rect_tex(-1, -1, 2, 2, 0, 0, 1, 1); pass = pass && piglit_probe_rect_rgba(0, 0, piglit_width / 2, piglit_height / 2, red); pass = pass && piglit_probe_rect_rgba(piglit_width / 2, 0, piglit_width / 2, piglit_height / 2, green); pass = pass && piglit_probe_rect_rgba(0, piglit_height / 2, piglit_width / 2, piglit_height / 2, blue); pass = pass && piglit_probe_rect_rgba(piglit_width / 2, piglit_height / 2, piglit_width / 2, piglit_height / 2, white); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { if (piglit_get_gl_version() < 12) { piglit_report_result(PIGLIT_SKIP); } }