// // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // eglext_angle.h: ANGLE modifications to the eglext.h header file. // Currently we don't include this file directly, we patch eglext.h // to include it implicitly so it is visible throughout our code. #ifndef INCLUDE_EGL_EGLEXT_ANGLE_ #define INCLUDE_EGL_EGLEXT_ANGLE_ // clang-format off #ifndef EGL_ANGLE_robust_resource_initialization #define EGL_ANGLE_robust_resource_initialization 1 #define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453 #endif /* EGL_ANGLE_robust_resource_initialization */ #ifndef EGL_ANGLE_keyed_mutex #define EGL_ANGLE_keyed_mutex 1 #define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2 #endif /* EGL_ANGLE_keyed_mutex */ #ifndef EGL_ANGLE_d3d_texture_client_buffer #define EGL_ANGLE_d3d_texture_client_buffer 1 #define EGL_D3D_TEXTURE_ANGLE 0x33A3 #endif /* EGL_ANGLE_d3d_texture_client_buffer */ #ifndef EGL_ANGLE_software_display #define EGL_ANGLE_software_display 1 #define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1) #endif /* EGL_ANGLE_software_display */ #ifndef EGL_ANGLE_direct3d_display #define EGL_ANGLE_direct3d_display 1 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2) #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3) #endif /* EGL_ANGLE_direct3d_display */ #ifndef EGL_ANGLE_direct_composition #define EGL_ANGLE_direct_composition 1 #define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5 #endif /* EGL_ANGLE_direct_composition */ #ifndef EGL_ANGLE_platform_angle #define EGL_ANGLE_platform_angle 1 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206 #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451 #endif /* EGL_ANGLE_platform_angle */ #ifndef EGL_ANGLE_platform_angle_d3d #define EGL_ANGLE_platform_angle_d3d 1 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE 0x320B #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE 0x320C #define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F #endif /* EGL_ANGLE_platform_angle_d3d */ #ifndef EGL_ANGLE_platform_angle_opengl #define EGL_ANGLE_platform_angle_opengl 1 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E #endif /* EGL_ANGLE_platform_angle_opengl */ #ifndef EGL_ANGLE_platform_angle_null #define EGL_ANGLE_platform_angle_null 1 #define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE #endif /* EGL_ANGLE_platform_angle_null */ #ifndef EGL_ANGLE_platform_angle_vulkan #define EGL_ANGLE_platform_angle_vulkan 1 #define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450 #endif /* EGL_ANGLE_platform_angle_vulkan */ #ifndef EGL_ANGLE_x11_visual #define EGL_ANGLE_x11_visual #define EGL_X11_VISUAL_ID_ANGLE 0x33A3 #endif /* EGL_ANGLE_x11_visual */ #ifndef EGL_ANGLE_flexible_surface_compatibility #define EGL_ANGLE_flexible_surface_compatibility 1 #define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6 #endif /* EGL_ANGLE_flexible_surface_compatibility */ #ifndef EGL_ANGLE_surface_orientation #define EGL_ANGLE_surface_orientation #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7 #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8 #define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001 #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002 #endif /* EGL_ANGLE_surface_orientation */ #ifndef EGL_ANGLE_experimental_present_path #define EGL_ANGLE_experimental_present_path #define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4 #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9 #define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA #endif /* EGL_ANGLE_experimental_present_path */ #ifndef EGL_ANGLE_stream_producer_d3d_texture_nv12 #define EGL_ANGLE_stream_producer_d3d_texture_nv12 #define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTURENV12ANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTURENV12ANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureNV12ANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureNV12ANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); #endif #endif /* EGL_ANGLE_stream_producer_d3d_texture_nv12 */ #ifndef EGL_ANGLE_create_context_webgl_compatibility #define EGL_ANGLE_create_context_webgl_compatibility 1 #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x3AAC #endif /* EGL_ANGLE_create_context_webgl_compatibility */ #ifndef EGL_ANGLE_display_texture_share_group #define EGL_ANGLE_display_texture_share_group 1 #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x3AAF #endif /* EGL_ANGLE_display_texture_share_group */ #ifndef EGL_CHROMIUM_create_context_bind_generates_resource #define EGL_CHROMIUM_create_context_bind_generates_resource 1 #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x3AAD #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */ #ifndef EGL_ANGLE_create_context_client_arrays #define EGL_ANGLE_create_context_client_arrays 1 #define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452 #endif /* EGL_ANGLE_create_context_client_arrays */ #ifndef EGL_ANGLE_device_creation #define EGL_ANGLE_device_creation 1 typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list); typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device); #endif #endif /* EGL_ANGLE_device_creation */ #ifndef EGL_ANGLE_program_cache_control #define EGL_ANGLE_program_cache_control 1 #define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455 #define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456 #define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457 #define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458 #define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib); typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); typedef void (EGLAPIENTRYP PFNEGPROGRAMCACHELPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLenum mode); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib); EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode); #endif #endif /* EGL_ANGLE_program_cache_control */ // clang-format on #endif // INCLUDE_EGL_EGLEXT_ANGLE_